Writing is my life!

posted March 13th, 2015, 7:49 am

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March 13th, 2015, 7:53 am



Over the weekend, someone expressed concern about what would come after Rain is done. First things first: Rain's still got a LOT of life to it. The end won't be any time soon, so do continue to read (and hopefully enjoy) what is to come when I get back to work. But when it DOES end, expect to keep seeing new stuff from me all the same. I am a writer. When one story ends, I'll just move to the next. I plan to tell stories for as long as I'm able. :)

The accompanying picture is a small selection of some other works of mine (but they're the ones I come back to dwelling on most, so I'd say they have priority). Most of what I write counts as fantasy, which may be a surprise to people used to my writing a slice-of-life tale like Rain. However, I like to think (or it's at least my goal that) even in a fantasy setting, my characters still feel very human and relatable. Certainly all of the stories shown contain queer characters in prominent roles too. And all but one has at least one unique and prominent trans character. While most of these don't revolve around being trans or queer (like Rain does), it's still important to me that such characters are included. It's just something I'm passionate about (and no one is surprised to hear that, I'm sure).

Anyway, when posting for Rain is done, the next comic will almost certainly be Magical. But when scripting for Rain is done (probably long before posting is), I'll have a lot of extra time to write something else on the side when I'm not up for drawing. In which case, I might start working on something that's perhaps a better fit for prose. In other words, we might see me working on more than one thing at once. That probably sounds like I'm overworking myself, but really, it'd just be evening things out.


Regarding the stories in the image here...

- Lavender
Formerly known as "Lavender Town", this was sort of a test project where I just wanted to try writing something simple and straight-forward to see how I did actually writing. It follows the story of two high school girls - Amanda Kertigan (shown in the image) and Lavie Jennings - who fall in love with each other. Lavender ended up surprising me by being a project I had a lot of love for. I was more surprised to see others into it, but it was sadly never finished. There's a chance that I may start over to tweak and change some things in the story when I do go back (to avoid similarities between it and certain parts of Rain).

The first nine chapters are still totally available if you're interested though:

- Shangri-La
Shangri-La is a game I'm making via RPG Maker VX Ace. It plays more or less like a normal RPG with battles, exploration, puzzles, and a huge emphasis on story and characterization. However, it's not an epic like most. There's no main villain trying to destroy the world, nor do you even travel the world. Instead, it's a fantasy mystery story revolving around Ursula (in the pic), a girl who mysteriously appears on an inescapable island with no memory (like all of the island's inhabitants). The story follows her and a close group of friends as they try to learn their origins and perhaps find a way off the island.

A lengthy demo exists, but be aware that it's going through an overhaul and may not be quite the same in the final version:

Or if you'd like more information before jumping in, this link leads to character bios, screenshots, and some descriptions of story and gameplay elements:

- Contest of Heroes
This is an odd one. It originally started as a Final Fantasy fan project. Not fanfiction in the sense that there are any canon characters recycled here; rather it takes place in a hypothetical world where many of the games' plots are just part of history, so familiar locations, creatures, and most notably job class titles were mentioned a lot. I'm trying to work the FF out of it so it stands as it's own unique thing though, because this story has been a fun and exciting work I've had a lot of fondness for, for a long time. It revolves around Noah (in the pic) and a small party of three others, getting involved in a contest to solve a mysterious happening. But what starts off as a personal journey for them, becomes a vast epic quest which could decide the fate of the world (kinda like an FF plot; imagine that). XD

If people are interested in hearing more, I could delve into this a bit more on a later date. ^_^

- Magical
Most of you probably know this one, due to the prologues I posted a little while back. Magical is a "magical girl" story (although the cast does include a pair of magical boys as well) in the spirit of something like Sailor Moon or even Madoka Magica. The real distinguishing factor here is that all of the kids (like Carmen, in the pic) are transgender. They go through an average school day, dealing with all the hardships that come with the territory of being who they are (bullies, family, friends, themselves, etc), but there's still another side to their lives when they're given the chance to become heroes.

If you'd like to check out the prologues which introduce each of the main kids before the story technically begins:

- Impure
Impure is a fantasy epic following the adventures of a young explorer, Roland (in the pic), trying to start his life over in a newly discovered land. But in his struggle to escape his past, Roland finds the future he's moving toward is far more horrific than he could ever have imagined. This whole story was just a random idea that came to me while I was bored at a temp job a few years back. And yet, it's grown into a personal favorite of mine, for the world and history I built and the characters and concepts that go into it. I have a hard time explaining this one without spoiling things, but it's possibly the one I'm most excited to work on someday.

For more info on characters:

- The Hero's Choice
Unlike everything else on the list, I don't think I've ever talked about this apart from telling a couple friends privately over the years. It's a bit of a passion project as a lover of video games and choices. I like having choices in games, but I find too often it's dumbed down to the "good path vs. evil path" mechanic... which I quite hate on the grounds that they are ALWAYS either too saintly or too heinous for to me identify with either one. And half the time, regardless of your choices in these games, you're doing the exact same thing either way. I end up feeling like I didn't really get a choice to begin with.

The idea behind The Hero's Choice is that everything is up to the player, and the story accommodates every choice they make. The protagonist, whose default name is Cole, can choose their name, as well as their sex (female default in the pic), and their orientation and gender identity and even personality. And it's all relevant and changes various things in the game. A player could play the game as many seven times and never see the same scenes, dungeons, enemies, bosses, etc. twice. To cater to this plethora of choices, the game would be relatively short, but I'd have no intention on skimping on the writing.

If people are interested in hearing more, I could delve into this a bit more on a later date. ^_^

- Something Dark
This story revolves around three young adults, Garry (in the pic), Raquel, and Lane, who escaped from a facility trying to raise young boys into an army of super soldiers. Although they got out of there when they were young, the trauma they've experienced still haunts them, and they each suffer some form of PTSD. Now in the real world, each other is all they have and the skills they've been taught in that facility are all they know, so they work as bounty hunters to keep food in their stomachs. But they all hope to someday be able to get out of this line of work and adapt to a more peaceful way of life.

Something Dark marks an attempt for me to try something very different for me. Rather than being one story from start to finish, I want this to be something closer in spirit to being like, for example, Cowboy Bebop. There is an overarching story and continuity, but everything would be told through separate episodic short stories, going into their individual missions or downtime to depict the trio's personal developments. Some might be more action-heavy, or more dramatic, or more funny, or focus on one character more than the others. Due to this model of writing, I may be able to put out installments between other things. And in general, I just think it works better with this story.

There's a little bit more information here, but sadly, only a little more:


And that's just a little taste of what could come after Rain. Hopefully, this has been interesting. As always, questions and comments are welcome. ^_^

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January 22nd, 2019, 10:21 pm



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March 13th, 2015, 11:29 am



They all sound pretty rad. BUT I REALLY LIKE THE IDEA OF HERO'S CHOICE. Seriously all that in depth stuff would make for a rad game and wow just wow. I'm so. I don't even. Words cannot explain the feels inside.

But ya everything else sounds pretty rad.

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March 13th, 2015, 3:01 pm

Ronja (Guest)

Lavender <3


"what, there's more from you?"
*reads through all of lavender*
"wow, this... this is so incredibly good. I hope it get's continued one day"(I think I even like it more than Rain, what I didn't thought was possible)

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March 13th, 2015, 5:16 pm

RicartElit (Guest)

Sounds really cool!


If you ever finish one of the games, by the way they sound I really wish to play them, they sound really cool. I might start also reading Lavender right now. :P

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March 13th, 2015, 5:36 pm

Jesrica (Guest)

The Hero's choice


Hey I really like your idea for The Hero's Choice. I have always loved the idea of choice in video games and I am an avid watcher of extra credits(I highly recommend them if you haven't seen their videos https://www.youtube.com/watch?v=7iklM_djBeY). Have you ever considered collaborating with someone on a game? I am a pretty experienced game programming hobbyist and would love to work on something like this if you would ever consider working with someone else.

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March 14th, 2015, 1:08 am



OMG I can't wait until Magical. Impure sounds awesomely vague, and I'd totally play The Hero's Choice. Lavender sounds cool, too, but I don't have too much free time ATM, and 9 chapters sounds like a hell of an archive binge at this point.

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March 14th, 2015, 6:34 am

RicartElit (Guest)



Now I finished reading Lavender and I'm sad there is no more. :( I was really loving it!

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March 14th, 2015, 1:54 pm

Tai (Guest)



He looks like one of my characters from a story I wrote XD What a weird coincidence!

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March 14th, 2015, 6:45 pm

zeemeerman2 (Guest)


Really voting for Magical!

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view Ranger's profile

March 16th, 2015, 1:31 am




Heroes Choice is similar to (far, far, FAR too ambitious) ideas I've had in the past. It looks like your take on the idea, though, is actually practical. (Compared to mine, which never are.)

I never really thought about it until now, but this image manages to show off how great you are at character designs; each of them have a unique aesthetic to them that clearly identifies them as being...well, them.

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March 16th, 2015, 10:36 pm



@LittleLynn84: You, young lady, are a singular talent.

I would post more, because you certainly deserve it, but unfortunately I'm coming off one of the worst days I've had in years.

Funny enough, it has nothing at all to do with gender dysphoria for a change, but rather just a mean-spirited boss who really just got out of line.

I came here to see how you were doing, and perhaps re-read a few comics because Rain nearly always makes me smile despite myself. Didn't expect to see anything new with your recovery going on, but am very happy to hear things are going so much better for you this time around.

I absolutely *love* your ideas. You inspire me in many ways. Thank you for all you do for us.


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March 17th, 2015, 11:29 pm

fenny (Guest)


should i draw rain as a magical girl so she can also be in magical? :3

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March 18th, 2015, 3:14 am



>_< I really wanna play the rest of Shangri-La. The demo is so awesome, and the characters are fantastic.

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June 29th, 2015, 2:29 pm


Choice in games


One aspect of what you describe in Hero's Choice has been available in the Elder Scrolls series of games. You don't choose much more than race/species, gender, and appearance at the start, and then what you do determines what you are good at. If you want to be a better archer, shoot more arrows. If you want to be an assassin, then kill someone and the guild will contact you. Same with thieves, mages, warriors, etc. (I haven't tried it, but I think you could play as a pacifist and develop a large fortune by picking flowers, making potions, and selling them while practicing stealth and spells to calm creatures and developing your Speech Craft skills to persuade rather than fighting enemies. You won't "win" the game if you don't join an army, but I played it happily for hundreds of hours over 3 years before I gave in and took a side, and have still not become a thief or killed anyone who did not attack me first.)

Skyrim is their latest game, but it's several years old so they're probably working on the next version. Maybe you could work with the people who make it on Hero's Choice, or combine the ideas.

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