Guest Rain Delay: TTSEAT p.6

posted August 3rd, 2018, 7:33 pm


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view LittleLynn84's profile

August 3rd, 2018, 7:41 pm

LittleLynn84

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Guest Rain Delay brought to you by the very talented Maddie AKA GenericBunnyGirl, who's responsible for the webcomic, Least Likely Magical Girl. She's offered to do a short series of strips for me to share with you during my hiatus, and as a fan of her work myself, I'm very excited to see where it goes. I hope you'll all enjoy it too! ^_^

Thank you for patience with this week's Guest Rain Delay. Normally this would be up a bit earlier, but between busy-ness and Maddie wanting to fix some things, and just needed a little more time before it was ready. Either way, please enjoy~!

And you should all check out Maddie's comic while you're at it too:
https://genericbunnygirl.deviantart.com/art/Least-Likely-Magical-Girl-P1-729428199

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December 14th, 2018, 5:16 am

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August 3rd, 2018, 7:52 pm

Dan Genesis (Guest)

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Rudy, friend...

Skill checks don't auto succeed on a 20. Only attack rolls, combat maneuvers, saving throws, and Constitution checks to become stable (aka, no longer slowly dying from bleeding out) or conscious.

By that same token, Skill checks also don't auto fail on a 1. Again, only attack roles, combat maneuvers, and saving throws.

Also, Rain is the one that should be making that roll, not Rudy...

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view EmilyAnnCoons's profile

August 3rd, 2018, 7:56 pm

EmilyAnnCoons

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@Dan Genesis: I don't think Rudy is. It's just his hand there in view as the die rolls in front of him. That said, it depends on the edition of D&D they're playing. In 5e (which I play), only attack rolls gain a nat 1 or nat 20 property. Everything else is a number. A roll of 1 can succeed if the modifier is high enough, just as a 20 can fail if the modifier is low enough. That said, a 1 or 20 on a death saving throw is also bad. A 20 on a death saving throw has you up back at 1 HP automatically, whereas a 1 counts as two fails on death instead of only one. There is no modifier used for death throws. It's just a d20.

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August 3rd, 2018, 9:08 pm

Guest

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@EmilyAnnCoons: no he is rolling, he's shaking them in pannel 2.

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view EmilyAnnCoons's profile

August 4th, 2018, 12:33 am

EmilyAnnCoons

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@Guest: Oh, huh... so he is. I didn't notice that. Ah well.

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view TiroFinale's profile

August 3rd, 2018, 9:23 pm

TiroFinale

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@Dan Genesis: Nat 1 or 20 being auto-fail/success also just depends on the DM

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view LittleLynn84's profile

August 3rd, 2018, 9:30 pm

LittleLynn84

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@Dan Genesis:

It's a fictional version of a game that the author made to tell a story. The rules of any real life tabletop games are kind of irrelevant. ^^;

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view someone_else's profile

August 4th, 2018, 3:13 am

someone_else

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@LittleLynn84: No, we’re ruleplayers! ;D

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August 4th, 2018, 3:12 am

someone_else

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@Dan Genesis: Are we sure they’re playing D&D? There are other systems...
The one that I played most works like that: Rudy would roll, because it’s a knowledge check, and 1 and 20 are crits.

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August 5th, 2018, 2:46 am

Dan Genesis (Guest)

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@someone_else: He did mention it as being their "first weekly DnD night" - which if nothing else implies it's Dungeons and Dragons or a similar d20 game system like Pathfinder.

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view LittleLynn84's profile

August 5th, 2018, 12:47 pm

LittleLynn84

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@Dan Genesis:

Whoever said DnD meant Dungeons and Dragons? This is the Rainverse; y'all should know by now that no actual products or properties exist there. That acronym could literally mean anything. XD

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August 6th, 2018, 9:21 am

Microrapter (Guest)

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@LittleLynn84: Especially since in Dungeons and Dragons, casting Detect Traps doesn't require a skill check.

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view someone_else's profile

August 7th, 2018, 2:22 pm

someone_else

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So it’s probably Dice’n’Ducks or Dance’n’Die...

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August 5th, 2018, 6:48 pm

DM Natalie (Guest)

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@Dan Genesis: While there are a few problems here, the ones you mentioned aren't them.

It's not 100% clear what it is that Rain is doing here, but I'm guessing that by "detect traps" Maddie is referring to the spell in Pathfinder/3.5 "find traps" rather than the 5e "detect traps" because "find traps" gives a circumstance bonus to a Perception check, while 5e's "detect traps" automatically pings every trap within line of sight.

So, now that we can intuit that we're talking about either Pathfinder or 3.5, we know she's making a Perception skill check. While it's true that skill checks don't automatically succeed on a 20, a Cleric (minimum 16 Wis unless Rudy is intentionally sabotaging the party - which now that I mention it is not unlikely) making even an untrained Perception check with a +10 circumstance bonus from the spell, on a natural 20, is going to have a 33, which is a high DC for even high level characters, so it's reasonable to assume that she'd succeed anyway. Based on his response to her spell and the way the traps are hidden (beneath sand), I'd guess that the DC is around 25, which with her bonus would've required a minimum 12 on the roll, which while not exactly unheard of, is more likely to fail than succeed.

Now, the reason Rudy is rolling the die is because it's a Perception check to discover hidden information. This is a common house rule in other games but I believe it is specified in the Pathfinder rules that the DM secretly rolls those checks so the players can't assume that they rolled well or poorly. So, if my player rolls a Perception check to spot the pit trap in the dungeon hallway, and they get a natural 1, if I told them "You don't notice anything abnormal" they'd know to take that with a grain of salt. But if I roll it secretly, they don't know whether their character is missing something or there's genuinely nothing there, but it allows for easier roleplaying with less meta knowledge.

And this has been "Going Into Absurd Detail About A Narrative Contrivance with Natalie, a Real DM Who Knows Things"

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August 3rd, 2018, 9:39 pm

TranshumanAr (Guest)

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Even if this isn't exactly dungeons and dragons, Rudy should know the most dynamic element of table RPGs: the players have free will and their stats and luck can mess up an entire planned story. It's hard to make a linear and structured adventure, and you have to learn to improvise and have extra plans.

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view someone_else's profile

August 4th, 2018, 3:15 am

someone_else

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@TranshumanAr: Of course, but crits or surprising actions by players can stress a DMs improvising talents a lot...
Like if your group won’t take your adventure bait but decides, nah, that’s too dangerous, let’s look for someting else... :D
Or the one time we killed the main villain at first encounter, because everyone rolled crits over crits...

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view Pichu 250's profile

August 4th, 2018, 12:47 am

Pichu 250

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Ah, yes. The screw-you-I-have-a-natural-20 strategy. I love watching that happen to my friends.

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August 4th, 2018, 7:26 am

glmdgrielson (Guest)

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Have Fun with the Tomb!
You have died
Roll to try again.
(Rock music)

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view jerm's profile

August 6th, 2018, 12:18 am

jerm

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To be honest with you, I'm not digging this Rain Delay. I miss the old writing and art style. Sure, the art is pretty good, but it's a bit inconsistent and all over the place. Plus this guest comic so far has been a bit too shippy for my tastes and the characters are a bit out of character. I mean no offense to the artist who wrote and drew this rain delay, I just wanted to share my thoughts

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August 9th, 2018, 1:10 pm

Chloe (Guest)

Boots

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Rain's cleric seems to be missing her boots in the last panel, did she take them off as she was too hot?

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view TalkingEevee's profile

November 12th, 2018, 9:58 pm

TalkingEevee

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So I know im commenting this like months after this was posted but whatever. I've started reading this webcomic since...uh. Saturday actually..(jeez, you'd think a comic with several pages would last longer...) and I've been wanting to comment forever.

So anyway: I remember playing DnD which my friends and I were in a space ship and there was a mysterious infestation of toxic mushrooms. To be honest, we were....really not lucky at all. And one of my friend got poisoned by the mysterious mushrooms.

Now I had decided to be like the doctor so being good with bottany and stuffs.... AT that point, we still didnt know why he was poisoned. The situation was like "(insert my friend's name) opened the door and breath in mysterious poisonous gas." So at my turn I was like "uh...ok, well....I choose to cure (insert my friend's name).
BOOM. 20. he was all healed up, cured and I got some nice infos on the poisonous mushrooms which was pretty useful to be honest.


That didnt really matter though because later, my friends ended up in space for some reason, trying to repair the spaceship (we might've broken it with our really. really. stupid unbelievable bad luck) and uh. We might've rolled the lowest number possible when it came to repair the space ship. It was such a disaster and we had to cut it short so the Gamemaster just said "let's suppose you all just manage to get into an escape pod and safely made your way down to the nearest planet".


This is a long comment. I tried my best to shorten it. Consider this to kinda be me holding up comment s all that time lol.

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